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How to use TiledLib in MonoGame? In XNA i have to include TiledPipelineExtensions in Content References.
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Coordinator
Jan 26, 2012 at 8:08 AM
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TiagoRR
monoGame does not have a content pipeline to produce xnb files I'm afraid.
I have used TileLib under android with only a few minor problems. I basically converted a Windows Phone 7 app to Android, but I use the Windows Phone 7 content pipeline to create the required .xnb files for the maps , then just use the xnb file under android.
Dean
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I got a error in line (layer
as MapObjectLayer).Color = reader.ReadColor(); of Map.cs
I don't understand how you load the maps, I'm using the level.xnb in the project.
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Coordinator
Jan 30, 2012 at 8:32 AM
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I've not seen that error, perhaps its a setting on the map that I dont have. Can you post a details stack trace so I can take a look at the problem (or a sample )
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Sample with problem in TiledLib:
http://dl.dropbox.com/u/25584250/TiledLibMonoGame.rar
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Coordinator
Jan 31, 2012 at 9:56 AM
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cheers, I'll take a look as soon as I can.
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I still have an interest in using TiledLib in MonoGame
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