TiledLib in MonoGame

Jan 25, 2012 at 7:27 PM

How to use TiledLib in MonoGame? In XNA i have to include TiledPipelineExtensions in Content References.

Coordinator
Jan 26, 2012 at 8:08 AM

TiagoRR

monoGame does not have a content pipeline to produce xnb files I'm afraid.

I have used TileLib under android with only a few minor problems. I basically converted a Windows Phone 7 app to Android, but I use the Windows Phone 7 content pipeline to create the required .xnb files for the maps , then just use the xnb file under android.

Dean

Jan 26, 2012 at 5:50 PM

I got a error in line  (layer as MapObjectLayer).Color = reader.ReadColor(); of Map.cs

I don't understand how you load the maps, I'm using the level.xnb in the project.


Coordinator
Jan 30, 2012 at 8:32 AM

I've not seen that error, perhaps its a setting on the map that I dont have. Can you post a details stack trace so I can take a look at the problem (or a sample )

Jan 30, 2012 at 2:07 PM

Sample with problem in TiledLib:

http://dl.dropbox.com/u/25584250/TiledLibMonoGame.rar

Coordinator
Jan 31, 2012 at 9:56 AM

cheers, I'll take a look as soon as I can.

Mar 20, 2012 at 1:59 PM

I still have an interest in using TiledLib in MonoGame