MonoGame Book...

Coordinator
Mar 30, 2012 at 2:48 PM
Edited Apr 3, 2012 at 4:06 PM

Would there be much interest in a MonoGame book? The idea being to cover the following...

 

  • Take the reader through introducing them to the XNA 2D API, 
  • Differences between XNA and MonoGame
  • Porting your game from WP7 to iOS, Android, MacOS etc
  • Creating a simple 2D game, with sound and animations initially on iOS.
  • Adding Simple AI
  • Then we will show them how to take that simple game and port it from iOS to Android, MacOS X, Linux, Windows Phone 7 and PlayStation Suite.
  • How to de couple your UI from your game logic so that that each platform can have a more native look and feel.
  • Explaining the best practises to use on each device and platform and what pitfalls they should be aware of.
  • Basic physics or using 3rd party physics libraries
  • Adding Networking capabilities to the simple 2D game, so that a players with different devices can still play with each other.

Is there a market for such a beginner's book on MonoGame?

Apr 1, 2012 at 4:26 AM

I like books

Apr 1, 2012 at 8:22 AM

If you produced a book which did all of the above then I think it would be very good.

I would certainly buy it!

Apr 2, 2012 at 1:47 AM
Edited Apr 2, 2012 at 1:47 AM

I would love to see this coming. And I am sure there are many, many others too.

Apr 2, 2012 at 7:46 AM

I think it is a great idea. There should be many people interested in cross platform game development.

Apr 3, 2012 at 11:11 AM

That would be awesome.

May 26, 2012 at 8:52 AM

I am here because I googled monogame book. I am writing this post so that I get email notifications if a book comes out. So yeah ... I am interested :)