Has anyone managed to get the Particle3D sample working with MonoGame? (The GPU particles sample). It seems to require an implementation for DynamicVertexBuffer, but it hasn't been done yet. I notice Particle3D it is included with the CartBlanche MonoGame
Samples, but it doesn't seem to be ported over to MonoGame.
I've managed to port over my Windows XNA game to MonoGame and this is the last major technical hurdle I need to resolve before I can release (well, this and mipmaps as well, but I reckon I can do mipmaps myself, despite the OpenGL GenerateMipMaps function
being inexplicably absent from MonoMac). Here's the game in question here: http://store.steampowered.com/app/97000/
And since this is a commercial release I'm happy to offer some money to anyone who can get this done. (Specifically Particle3D GPU Particles sample working with MonoGame on Mac/Linux, my particle engine is based on that sample). So if you think you can do
this please get in contact with me at: email@example.com Might be some easy money if you know what you're doing! Any changes to the MonoGame framework under this arrangement are free to go in the public repository.