A XNA game engine for MonoGame

May 15, 2012 at 8:43 PM

1) Does a Game Engine exist that runs with MonoGame.  Ideally it would have a Unity type IDE while provide access to all the MonoGame APIs.  I have already discovered that Unity and Sunburn are not compatible.

2) I moved away from game engines like Unity/Sunburn because they abstract away the underlying platform APIs (Android, iPhone, etc).  The mechanism to interact with the platform API is either impossible or convoluted.  Have others come to this same conclusion?

Thanks,

May 15, 2012 at 9:35 PM

What game are you planning to build? 2D or 3D?

May 19, 2012 at 11:51 AM

I have build a game using xna and DigitalRune game engine... Is there a chance that it will run over Iphone and Android Mobiles using monogame??

if not is there any workaround?? (e.g : maybe other game engine)

 

thanks,

May 21, 2012 at 7:58 PM
Edited May 21, 2012 at 8:03 PM

It is a 3D game.  I would have to rely on Monogame roadmap to implement 3D.

Currently I utilize DigitalRune, which is really well written and organized.  Unity's big advantage is its visual 3D game editor.  Basically I am trying to find something similar for MonoGame.  I have also tried to unite MonoGame with Unity, but that has hit many road blocks.

May 22, 2012 at 3:38 AM

Have you tried out http://oxgameengine.codeplex.com/? I don't think I've seen a better open source XNA 3d engine with an editor yet. Since the MonoGame 3D support is (or will be) a pretty much complete port of the XNA API, it should not be too hard to port it to MonoGame.

An alternative is to purchase the source of DigitalRune, or convince the devs to offer a binaries compiled against the MonoGame platforms once they become more stable.