Jun 23, 2012 at 5:50 PM
Edited Jun 23, 2012 at 5:52 PM
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First of all thank you for this amazing framework.
I'm currently trying to port my WP7 game using Monogame and it was a piece of cake to have something running on Mac and IOS.
But I encountered 2 issues I was not able to solve by myself :
- Regarding threaded load of resources, I tried to use the NsAutoReleasePool but the loading screen is still frozen while the resources are being loaded (game is running fine after everything was loaded), any hint ? (here is my current code)
public override void LoadContent ()
{
using (var pool = new NSAutoreleasePool()) {
//Do my resources loading for ingame state
InGame.InitRes ();
m_resLoaded = true;
};
}
public override void Update(FTime gameTime)
{
if (m_resLoaded)
{
XGameStateManager.ChangeState(new InGame());
}
}
- On IOS now I have the same issue, but once the resources are loaded the display seems to not be refreshed, the game is running properly as far as I can see from the output console but the display is frozen and still
display the loading screen. Any hint ?
Thanks for your time
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