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I am currently getting the following error when I try to port the ProjectMercury.ContentPipeline project.
"The type or namespace name 'Pipeline' does not exist in the namespace 'Microsoft.Xna.Framework.Content' (are you missing an assembly reference?)"
basically this "using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate;" doesn't work.
Hey dellis1972, how were you able to weather the ContentPipeline issue? Did you create a Monogame ContentBulder project or was is Monogame Content Project for All Platforms?
The above needs to be resolved because of this error when trying to load an effect xml:
"There was an error while deserializing intermediate XML. Cannot find type "ProjectMercury.ParticleEffect"."
This happens when I use BasicExplosion.xml as AndroidAsset.
Any Ideas?
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