Porting Adobe AIR to MonoGame

Topics: General, Windows Metro, Windows Phone
Sep 12, 2013 at 6:24 PM
My company just launched a game for iOS built using Adobe AIR. We've had requests to publish for Windows/Windows Phone, but AIR doesn't support those platforms. Just checking out a few options, and I'd like to know if there's anything that would allow us to more easily port our game to the Windows platforms.

I realized I'd likely be rewriting a lot of AS3 code to C#, but if we could reuse our assets (stored as .swf files) that would be a huge time-saver. Is there any library available or something you're aware of that could help with using Flash content?
Sep 13, 2013 at 9:39 AM
Edited Sep 13, 2013 at 9:39 AM
Hi Josh,
I think you were fogo on the IRC channel. Basically have a word with the guys from Totally Evil. They may have a solution that will convert your swf into Cocos2D-XNA, which runs on top of MonoGame.

Sep 13, 2013 at 5:30 PM
Yup - that was me. I'll try to reach out the TE guys, and see what they say.