<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>MonoGame Releases Rss Feed</title><link>http://monogame.codeplex.com/Release/ProjectReleases.aspx</link><description>MonoGame Releases Rss Description</description><item><title>Updated Release: MonoGame 3.0.1 (Mar 03, 2013)</title><link>http://monogame.codeplex.com/releases/view/102870</link><description>&lt;div class="wikidoc"&gt;This is a small hotfix release. The main purpose is to re-target the Android version of MonoGame to link to the assemblies released as part of the Xamarin 2.0 release. We have also provided a .mpack which is compatible with Xamarin Studio, the old MonoDevelop 3.0 .mpack is also provided.&lt;br /&gt;&lt;br /&gt;It also includes the following fixes:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Fix template error&lt;/li&gt;
&lt;li&gt;Fix offsetInBytes parameter in IndexBuffer/VertexBuffer SetData.&lt;/li&gt;
&lt;li&gt;Fixes the scale applied on the origin in SpriteBatch&lt;/li&gt;
&lt;li&gt;Fixed render targets on WP8&lt;/li&gt;
&lt;li&gt;Removed minVertexIndex Exception&lt;/li&gt;
&lt;li&gt;Fixed some threading issues on iOS&lt;/li&gt;
&lt;li&gt;Use generic link for opening store on iOS&lt;/li&gt;
&lt;li&gt;Fix Matrix::Transpose&lt;/li&gt;
&lt;li&gt;Fixed vertexOffset in DrawUserIndexedPrimitives in GL&lt;/li&gt;
&lt;li&gt;Keys.RightControl/RightShift Support for WinRT&lt;/li&gt;
&lt;li&gt;Dispose in ShaderProgramCache&lt;/li&gt;
&lt;li&gt;IsRunningSlowly Fix&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>dellis1972</author><pubDate>Tue, 05 Mar 2013 22:01:57 GMT</pubDate><guid isPermaLink="false">Updated Release: MonoGame 3.0.1 (Mar 03, 2013) 20130305100157P</guid></item><item><title>Released: MonoGame 3.0.1 (Mar 03, 2013)</title><link>http://monogame.codeplex.com/releases/view/102870</link><description>
&lt;div class="wikidoc"&gt;This is a small hotfix release. The main purpose is to re-target the Android version of MonoGame to link to the assemblies released as part of the Xamarin 2.0 release. We have also provided a .mpack which is compatible with Xamarin Studio,
 the old MonoDevelop 3.0 .mpack is also provided.&lt;br&gt;
&lt;br&gt;
It also includes the following fixes:&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;Fix template error &lt;/li&gt;&lt;li&gt;Fix offsetInBytes parameter in IndexBuffer/VertexBuffer SetData. &lt;/li&gt;&lt;li&gt;Fixes the scale applied on the origin in SpriteBatch &lt;/li&gt;&lt;li&gt;Fixed render targets on WP8 &lt;/li&gt;&lt;li&gt;Removed minVertexIndex Exception &lt;/li&gt;&lt;li&gt;Fixed some threading issues on iOS &lt;/li&gt;&lt;li&gt;Use generic link for opening store on iOS &lt;/li&gt;&lt;li&gt;Fix Matrix::Transpose &lt;/li&gt;&lt;li&gt;Fixed vertexOffset in DrawUserIndexedPrimitives in GL &lt;/li&gt;&lt;li&gt;Keys.RightControl/RightShift Support for WinRT &lt;/li&gt;&lt;li&gt;Dispose in ShaderProgramCache &lt;/li&gt;&lt;li&gt;IsRunningSlowly Fix&lt;/li&gt;&lt;/ul&gt;
&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
</description><author></author><pubDate>Tue, 05 Mar 2013 22:01:57 GMT</pubDate><guid isPermaLink="false">Released: MonoGame 3.0.1 (Mar 03, 2013) 20130305100157P</guid></item><item><title>Updated Release: MonoGame 3.0 (Jan 21, 2013)</title><link>http://monogame.codeplex.com/releases/view/100041</link><description>&lt;div class="wikidoc"&gt;Its here, MonoGame 3.0 is finally here. A lot of work has gone into preparing this major release, with considerable refactoring of the code base to support 3D.&lt;br /&gt;&lt;br /&gt;See the Breaking changes section below to see some of the things that have changed that might effect your app.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What&amp;#39;s New&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;3D (many thanks to Infinite Flight Studios for the code and Sickhead Games in taking the time to merge the code in)&lt;/li&gt;
&lt;li&gt;New platforms: Windows 8, Windows Phone 8, OUYA, PlayStation Mobile (including Vita)&lt;/li&gt;
&lt;li&gt;Custom Effects&lt;/li&gt;
&lt;li&gt;PVRTC support for iOS&lt;/li&gt;
&lt;li&gt;iOS supports compressed Songs&lt;/li&gt;
&lt;li&gt;Skinned Meshs&lt;/li&gt;
&lt;li&gt;VS2012 templates&lt;/li&gt;
&lt;li&gt;New Windows Installer&lt;/li&gt;
&lt;li&gt;New MonoDevelop Package/AddIn&lt;/li&gt;
&lt;li&gt;A LOT of bug fixes&lt;/li&gt;
&lt;li&gt;Closer XNA 4 compatibility&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;Enormous thanks to Tom, Steve, Dean, Aranda and Jacob for making all this possible.&lt;br /&gt;Thanks to all of our contributors for raising issues and fixing bugs.&lt;br /&gt;We would also like to thank &lt;a href="http://www.xamarin.com"&gt;Xamarin&lt;/a&gt; for their continued support.&lt;br /&gt;&lt;br /&gt;We will continue to enhance this stable release over the next few months.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Visual Studio&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;It contains an Installer which will install a binary release of MonoGame on windows boxes for Visual Studio (2010 and 2012) with the following platforms.&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Windows (OpenGL)&lt;/li&gt;
&lt;li&gt;Linux (OpenGL)&lt;/li&gt;
&lt;li&gt;Android - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;OUYA - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Windows 8/RT.  &lt;/li&gt;
&lt;li&gt;Windows Phone 8 - BETA&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;If you need to build for iOS or Mac you will need to get the source code at this time as the installers for those platforms are not available yet.&lt;br /&gt;&lt;br /&gt;The installer will also install the Project templates for Visual Studio 2010 , 2012. For those of you wishing to use the normal windows port it will install and include the OpenAL installer.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;MonoDevelop&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;For those of you using MonoDevelop, you can Install the Templates and Runtimes for MonoDevelop from the &amp;quot;Add In Manager&amp;quot; within MonoDevelop. It requires MonoDevelop 3.x. The MonoDevelop package can also be downloaded manually and installed again from the &amp;quot;Add In Manager&amp;quot; using the &amp;quot;Install from File&amp;quot; option.&lt;br /&gt;&lt;br /&gt;This package/AddIn can be used on Windows, Linux and Mac. It contains the following platforms&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Windows (OpenGL)&lt;/li&gt;
&lt;li&gt;Linux (OpenGL)&lt;/li&gt;
&lt;li&gt;Android - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;OUYA - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;iOS- requires MonoTouch &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt; and a Mac.&lt;/li&gt;
&lt;li&gt;MacOS- requires Mono.Mac and a Mac.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;b&gt;BREAKING CHANGES.&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Assembly names have changed they are not longer suffixed with the Platform name &lt;b&gt;e.g &lt;i&gt;MonoGame.Framework.Android.dll&lt;/i&gt; is now &lt;i&gt;MonoGame.Framework.dll&lt;/i&gt;&lt;/b&gt;. &lt;/li&gt;
&lt;li&gt;Assemblies are installed into a platform based directory structure      &lt;i&gt;&amp;lt;Program Files x86&amp;gt;MonoGame\v3.0\Assemblies\&amp;lt;Platform&amp;gt;&lt;/i&gt; this is to keep them seperate (as they all have the same name now).&lt;/li&gt;
&lt;li&gt;If you have existing projects based on the previous BETA installer you might need to re-reference the assemblies in their new locations.&lt;/li&gt;
&lt;li&gt;The Samples for some of the platforms need to be upgraded to the latest release, so some of them will not compile at the moment, this will be taken care of as a matter of urgency.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;If you want to get the source for this release just grab the latest code drop from github. &lt;br /&gt;&lt;br /&gt;&lt;a href="https://github.com/mono/MonoGame/archive/v3.0.0.0.zip"&gt;https://github.com/mono/MonoGame/archive/v3.0.0.0.zip&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The dependencies can be downloaded from &lt;br /&gt;&lt;br /&gt;&lt;a href="https://github.com/kungfubanana/MonoGame-Dependencies/zipball/master"&gt;https://github.com/kungfubanana/MonoGame-Dependencies/zipball/master&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Any feedback should be raised on github&lt;br /&gt;&lt;a href="https://github.com/mono/MonoGame/issues"&gt;https://github.com/mono/MonoGame/issues&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If you raise an issue please include as much detail as possible, such as your hardware platform, type of GPU on your device, and especially the revision number of your device&amp;#39;s operating system. If possible, include a link to sample code that demonstrates the issue so that we can reproduce it. &lt;br /&gt;&lt;br /&gt;If you want to get involved please go ahead and fork the repository on github and get your hands dirty, we are always looking for new people to join in.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>dellis1972</author><pubDate>Tue, 22 Jan 2013 12:21:43 GMT</pubDate><guid isPermaLink="false">Updated Release: MonoGame 3.0 (Jan 21, 2013) 20130122122143P</guid></item><item><title>Released: MonoGame 3.0 (Jan 21, 2013)</title><link>http://monogame.codeplex.com/releases/view/100041</link><description>
&lt;div class="wikidoc"&gt;Its here, MonoGame 3.0 is finally here. A lot of work has gone into preparing this major release, with considerable refactoring of the code base to support 3D.&lt;br&gt;
&lt;br&gt;
See the Breaking changes section below to see some of the things that have changed that might effect your app.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;What&amp;#39;s New&lt;/b&gt;&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;3D (many thanks to Infinite Flight Studios for the code and Sickhead Games in taking the time to merge the code in)
&lt;/li&gt;&lt;li&gt;New platforms: Windows 8, Windows Phone 8, OUYA, PlayStation Mobile (including Vita)
&lt;/li&gt;&lt;li&gt;Custom Effects &lt;/li&gt;&lt;li&gt;PVRTC support for iOS &lt;/li&gt;&lt;li&gt;iOS supports compressed Songs &lt;/li&gt;&lt;li&gt;Skinned Meshs &lt;/li&gt;&lt;li&gt;VS2012 templates &lt;/li&gt;&lt;li&gt;New Windows Installer &lt;/li&gt;&lt;li&gt;New MonoDevelop Package/AddIn &lt;/li&gt;&lt;li&gt;A LOT of bug fixes &lt;/li&gt;&lt;li&gt;Closer XNA 4 compatibility&lt;/li&gt;&lt;/ul&gt;
&lt;br&gt;
Enormous thanks to Tom, Steve, Dean, Aranda and Jacob for making all this possible.&lt;br&gt;
Thanks to all of our contributors for raising issues and fixing bugs.&lt;br&gt;
We would also like to thank &lt;a href="http://www.xamarin.com"&gt;Xamarin&lt;/a&gt; for their continued support.&lt;br&gt;
&lt;br&gt;
We will continue to enhance this stable release over the next few months.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Visual Studio&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
It contains an Installer which will install a binary release of MonoGame on windows boxes for Visual Studio (2010 and 2012) with the following platforms.&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;Windows (OpenGL) &lt;/li&gt;&lt;li&gt;Linux (OpenGL) &lt;/li&gt;&lt;li&gt;Android - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;OUYA - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;Windows 8/RT. &lt;/li&gt;&lt;li&gt;Windows Phone 8 - BETA&lt;/li&gt;&lt;/ul&gt;
&lt;br&gt;
If you need to build for iOS or Mac you will need to get the source code at this time as the installers for those platforms are not available yet.&lt;br&gt;
&lt;br&gt;
The installer will also install the Project templates for Visual Studio 2010 , 2012. For those of you wishing to use the normal windows port it will install and include the OpenAL installer.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;MonoDevelop&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
For those of you using MonoDevelop, you can Install the Templates and Runtimes for MonoDevelop from the &amp;quot;Add In Manager&amp;quot; within MonoDevelop. It requires MonoDevelop 3.x. The MonoDevelop package can also be downloaded manually and installed again from
 the &amp;quot;Add In Manager&amp;quot; using the &amp;quot;Install from File&amp;quot; option.&lt;br&gt;
&lt;br&gt;
This package/AddIn can be used on Windows, Linux and Mac. It contains the following platforms&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;Windows (OpenGL) &lt;/li&gt;&lt;li&gt;Linux (OpenGL) &lt;/li&gt;&lt;li&gt;Android - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;OUYA - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;iOS- requires MonoTouch &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt; and a Mac.
&lt;/li&gt;&lt;li&gt;MacOS- requires Mono.Mac and a Mac.&lt;/li&gt;&lt;/ul&gt;
&lt;br&gt;
&lt;b&gt;BREAKING CHANGES.&lt;/b&gt;&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;Assembly names have changed they are not longer suffixed with the Platform name
&lt;b&gt;e.g &lt;i&gt;MonoGame.Framework.Android.dll&lt;/i&gt; is now &lt;i&gt;MonoGame.Framework.dll&lt;/i&gt;&lt;/b&gt;.
&lt;/li&gt;&lt;li&gt;Assemblies are installed into a platform based directory structure &lt;i&gt;&amp;lt;Program Files x86&amp;gt;MonoGame\v3.0\Assemblies\&amp;lt;Platform&amp;gt;&lt;/i&gt; this is to keep them seperate (as they all have the same name now).
&lt;/li&gt;&lt;li&gt;If you have existing projects based on the previous BETA installer you might need to re-reference the assemblies in their new locations.
&lt;/li&gt;&lt;li&gt;The Samples for some of the platforms need to be upgraded to the latest release, so some of them will not compile at the moment, this will be taken care of as a matter of urgency.&lt;/li&gt;&lt;/ul&gt;
&lt;br&gt;
If you want to get the source for this release just grab the latest code drop from github.
&lt;br&gt;
&lt;br&gt;
&lt;a href="https://github.com/mono/MonoGame/archive/v3.0.0.0.zip"&gt;https://github.com/mono/MonoGame/archive/v3.0.0.0.zip&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
The dependencies can be downloaded from &lt;br&gt;
&lt;br&gt;
&lt;a href="https://github.com/kungfubanana/MonoGame-Dependencies/zipball/master"&gt;https://github.com/kungfubanana/MonoGame-Dependencies/zipball/master&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Any feedback should be raised on github&lt;br&gt;
&lt;a href="https://github.com/mono/MonoGame/issues"&gt;https://github.com/mono/MonoGame/issues&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
If you raise an issue please include as much detail as possible, such as your hardware platform, type of GPU on your device, and especially the revision number of your device&amp;#39;s operating system. If possible, include a link to sample code that demonstrates
 the issue so that we can reproduce it. &lt;br&gt;
&lt;br&gt;
If you want to get involved please go ahead and fork the repository on github and get your hands dirty, we are always looking for new people to join in.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
</description><author></author><pubDate>Tue, 22 Jan 2013 12:21:43 GMT</pubDate><guid isPermaLink="false">Released: MonoGame 3.0 (Jan 21, 2013) 20130122122143P</guid></item><item><title>Updated Release: MonoGame 3.0 (Jan 21, 2013)</title><link>http://monogame.codeplex.com/releases/view/100041</link><description>&lt;div class="wikidoc"&gt;Its here, MonoGame 3.0 is finally here. A lot of work has gone into preparing this major release, with considerable refactoring of the code base to support 3D.&lt;br /&gt;&lt;br /&gt;See the Breaking changes section below to see some of the things that have changed that might effect your app.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What&amp;#39;s New&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;3D (many thanks to Infinite Flight Studios for the code and Sickhead Games in taking the time to merge the code in)&lt;/li&gt;
&lt;li&gt;New platforms: Windows 8, Windows Phone 8, OUYA, PlayStation Mobile (including Vita)&lt;/li&gt;
&lt;li&gt;Custom Effects&lt;/li&gt;
&lt;li&gt;PVRTC support for iOS&lt;/li&gt;
&lt;li&gt;iOS supports compressed Songs&lt;/li&gt;
&lt;li&gt;Skinned Meshs&lt;/li&gt;
&lt;li&gt;VS2012 templates&lt;/li&gt;
&lt;li&gt;New Windows Installer&lt;/li&gt;
&lt;li&gt;New MonoDevelop Package/AddIn&lt;/li&gt;
&lt;li&gt;A LOT of bug fixes&lt;/li&gt;
&lt;li&gt;Closer XNA 4 compatibility&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;Enormous thanks to Tom, Steve, Dean, Aranda and Jacob for making all this possible.&lt;br /&gt;Thanks to all of our contributors for raising issues and fixing bugs.&lt;br /&gt;We would also like to thank &lt;a href="http://www.xamarin.com"&gt;Xamarin&lt;/a&gt; for their continued support.&lt;br /&gt;&lt;br /&gt;We will continue to enhance this stable release over the next few months.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Visual Studio&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;It contains an Installer which will install a binary release of MonoGame on windows boxes for Visual Studio (2010 and 2012) with the following platforms.&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Windows (OpenGL)&lt;/li&gt;
&lt;li&gt;Linux (OpenGL)&lt;/li&gt;
&lt;li&gt;Android - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;OUYA - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Windows 8/RT.  &lt;/li&gt;
&lt;li&gt;Windows Phone 8 - BETA&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;If you need to build for iOS or Mac you will need to get the source code at this time as the installers for those platforms are not available yet.&lt;br /&gt;&lt;br /&gt;The installer will also install the Project templates for Visual Studio 2010 , 2012. For those of you wishing to use the normal windows port it will install and include the OpenAL installer.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;MonoDevelop&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;For those of you using MonoDevelop, you can Install the Templates and Runtimes for MonoDevelop from the &amp;quot;Add In Manager&amp;quot; within MonoDevelop. It requires MonoDevelop 3.x. The MonoDevelop package can also be downloaded manually and installed again from the &amp;quot;Add In Manager&amp;quot; using the &amp;quot;Install from File&amp;quot; option.&lt;br /&gt;&lt;br /&gt;This package/AddIn can be used on Windows, Linux and Mac. It contains the following platforms&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Windows (OpenGL)&lt;/li&gt;
&lt;li&gt;Linux (OpenGL)&lt;/li&gt;
&lt;li&gt;Android - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;OUYA - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;iOS- requires MonoTouch &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt; and a Mac.&lt;/li&gt;
&lt;li&gt;MacOS- requires Mono.Mac and a Mac.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;b&gt;BREAKING CHANGES.&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Assembly names have changed they are not longer suffixed with the Platform name &lt;b&gt;e.g &lt;i&gt;MonoGame.Framework.Android.dll&lt;/i&gt; is now &lt;i&gt;MonoGame.Framework.dll&lt;/i&gt;&lt;/b&gt;. &lt;/li&gt;
&lt;li&gt;Assemblies are installed into a platform based directory structure      &lt;i&gt;&amp;lt;Program Files x86&amp;gt;MonoGame\v3.0\Assemblies\&amp;lt;Platform&amp;gt;&lt;/i&gt; this is to keep them seperate (as they all have the same name now).&lt;/li&gt;
&lt;li&gt;If you have existing projects based on the previous BETA installer you might need to re-reference the assemblies in their new locations.&lt;/li&gt;
&lt;li&gt;The Samples for some of the platforms need to be upgraded to the latest release, so some of them will not compile at the moment, this will be taken care of as a matter of urgency.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;If you want to get the source for this release just grab the latest code drop from github. &lt;br /&gt;&lt;br /&gt;&lt;a href="https://github.com/mono/MonoGame/archive/v3.0.0.0.zip"&gt;https://github.com/mono/MonoGame/archive/v3.0.0.0.zip&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The dependencies can be downloaded from &lt;br /&gt;&lt;br /&gt;&lt;a href="https://github.com/kungfubanana/MonoGame-Dependencies/zipball/master"&gt;https://github.com/kungfubanana/MonoGame-Dependencies/zipball/master&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Any feedback should be raised on github&lt;br /&gt;&lt;a href="https://github.com/mono/MonoGame/issues"&gt;https://github.com/mono/MonoGame/issues&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If you raise an issue please include as much detail as possible, such as your hardware platform, type of GPU on your device, and especially the revision number of your device&amp;#39;s operating system. If possible, include a link to sample code that demonstrates the issue so that we can reproduce it. &lt;br /&gt;&lt;br /&gt;If you want to get involved please go ahead and fork the repository on github and get your hands dirty, we are always looking for new people to join in.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>dellis1972</author><pubDate>Mon, 21 Jan 2013 22:05:55 GMT</pubDate><guid isPermaLink="false">Updated Release: MonoGame 3.0 (Jan 21, 2013) 20130121100555P</guid></item><item><title>Released: MonoGame 3.0 (Jan 21, 2013)</title><link>http://monogame.codeplex.com/releases/view/100041</link><description>
&lt;div class="wikidoc"&gt;Its here, MonoGame 3.0 is finally here. A lot of work has gone into preparing this major release, with considerable refactoring of the code base to support 3D.&lt;br&gt;
&lt;br&gt;
See the Breaking changes section below to see some of the things that have changed that might effect your app.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;What&amp;#39;s New&lt;/b&gt;&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;3D (many thanks to Infinite Flight Studios for the code and Sickhead Games in taking the time to merge the code in)
&lt;/li&gt;&lt;li&gt;New platforms: Windows 8, Windows Phone 8, OUYA, PlayStation Mobile (including Vita)
&lt;/li&gt;&lt;li&gt;Custom Effects &lt;/li&gt;&lt;li&gt;PVRTC support for iOS &lt;/li&gt;&lt;li&gt;iOS supports compressed Songs &lt;/li&gt;&lt;li&gt;Skinned Meshs &lt;/li&gt;&lt;li&gt;VS2012 templates &lt;/li&gt;&lt;li&gt;New Windows Installer &lt;/li&gt;&lt;li&gt;New MonoDevelop Package/AddIn &lt;/li&gt;&lt;li&gt;A LOT of bug fixes &lt;/li&gt;&lt;li&gt;Closer XNA 4 compatibility&lt;/li&gt;&lt;/ul&gt;
&lt;br&gt;
Enormous thanks to Tom, Steve, Dean, Aranda and Jacob for making all this possible.&lt;br&gt;
Thanks to all of our contributors for raising issues and fixing bugs.&lt;br&gt;
We would also like to thank &lt;a href="http://www.xamarin.com"&gt;Xamarin&lt;/a&gt; for their continued support.&lt;br&gt;
&lt;br&gt;
We will continue to enhance this stable release over the next few months.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Visual Studio&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
It contains an Installer which will install a binary release of MonoGame on windows boxes for Visual Studio (2010 and 2012) with the following platforms.&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;Windows (OpenGL) &lt;/li&gt;&lt;li&gt;Linux (OpenGL) &lt;/li&gt;&lt;li&gt;Android - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;OUYA - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;Windows 8/RT. &lt;/li&gt;&lt;li&gt;Windows Phone 8 - BETA&lt;/li&gt;&lt;/ul&gt;
&lt;br&gt;
If you need to build for iOS or Mac you will need to get the source code at this time as the installers for those platforms are not available yet.&lt;br&gt;
&lt;br&gt;
The installer will also install the Project templates for Visual Studio 2010 , 2012. For those of you wishing to use the normal windows port it will install and include the OpenAL installer.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;MonoDevelop&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
For those of you using MonoDevelop, you can Install the Templates and Runtimes for MonoDevelop from the &amp;quot;Add In Manager&amp;quot; within MonoDevelop. It requires MonoDevelop 3.x. The MonoDevelop package can also be downloaded manually and installed again from
 the &amp;quot;Add In Manager&amp;quot; using the &amp;quot;Install from File&amp;quot; option.&lt;br&gt;
&lt;br&gt;
This package/AddIn can be used on Windows, Linux and Mac. It contains the following platforms&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;Windows (OpenGL) &lt;/li&gt;&lt;li&gt;Linux (OpenGL) &lt;/li&gt;&lt;li&gt;Android - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;OUYA - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;iOS- requires MonoTouch &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt; and a Mac.
&lt;/li&gt;&lt;li&gt;MacOS- requires Mono.Mac and a Mac.&lt;/li&gt;&lt;/ul&gt;
&lt;br&gt;
&lt;b&gt;BREAKING CHANGES.&lt;/b&gt;&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;Assembly names have changed they are not longer suffixed with the Platform name
&lt;b&gt;e.g &lt;i&gt;MonoGame.Framework.Android.dll&lt;/i&gt; is now &lt;i&gt;MonoGame.Framework.dll&lt;/i&gt;&lt;/b&gt;.
&lt;/li&gt;&lt;li&gt;Assemblies are installed into a platform based directory structure &lt;i&gt;&amp;lt;Program Files x86&amp;gt;MonoGame\v3.0\Assemblies\&amp;lt;Platform&amp;gt;&lt;/i&gt; this is to keep them seperate (as they all have the same name now).
&lt;/li&gt;&lt;li&gt;If you have existing projects based on the previous BETA installer you might need to re-reference the assemblies in their new locations.
&lt;/li&gt;&lt;li&gt;The Samples for some of the platforms need to be upgraded to the latest release, so some of them will not compile at the moment, this will be taken care of as a matter of urgency.&lt;/li&gt;&lt;/ul&gt;
&lt;br&gt;
If you want to get the source for this release just grab the latest code drop from github.
&lt;br&gt;
&lt;br&gt;
&lt;a href="https://github.com/mono/MonoGame/archive/v3.0.0.0.zip"&gt;https://github.com/mono/MonoGame/archive/v3.0.0.0.zip&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
The dependencies can be downloaded from &lt;br&gt;
&lt;br&gt;
&lt;a href="https://github.com/kungfubanana/MonoGame-Dependencies/zipball/master"&gt;https://github.com/kungfubanana/MonoGame-Dependencies/zipball/master&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Any feedback should be raised on github&lt;br&gt;
&lt;a href="https://github.com/mono/MonoGame/issues"&gt;https://github.com/mono/MonoGame/issues&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
If you raise an issue please include as much detail as possible, such as your hardware platform, type of GPU on your device, and especially the revision number of your device&amp;#39;s operating system. If possible, include a link to sample code that demonstrates
 the issue so that we can reproduce it. &lt;br&gt;
&lt;br&gt;
If you want to get involved please go ahead and fork the repository on github and get your hands dirty, we are always looking for new people to join in.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
</description><author></author><pubDate>Mon, 21 Jan 2013 22:05:55 GMT</pubDate><guid isPermaLink="false">Released: MonoGame 3.0 (Jan 21, 2013) 20130121100555P</guid></item><item><title>Updated Release: MonoGame 3.0 (Jan 21, 2013)</title><link>http://monogame.codeplex.com/releases/view/100041</link><description>&lt;div class="wikidoc"&gt;Its here, MonoGame 3.0 is finally here. A lot of work has gone into preparing this major release, with considerable refactoring of the code base to support 3D.&lt;br /&gt;&lt;br /&gt;See the Breaking changes section below to see some of the things that have changed that might effect your app.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What&amp;#39;s New&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;3D (many thanks to Infinite Flight Studios for the code and Sickhead Games in taking the time to merge the code in)&lt;/li&gt;
&lt;li&gt;New platforms: Windows 8, Windows Phone 8, OUYA, PlayStation Mobile (including Vita)&lt;/li&gt;
&lt;li&gt;Custom Effects&lt;/li&gt;
&lt;li&gt;PVRTC support for iOS&lt;/li&gt;
&lt;li&gt;iOS supports compressed Songs&lt;/li&gt;
&lt;li&gt;Skinned Meshs&lt;/li&gt;
&lt;li&gt;VS2012 templates&lt;/li&gt;
&lt;li&gt;New Windows Installer&lt;/li&gt;
&lt;li&gt;New MonoDevelop Package/AddIn&lt;/li&gt;
&lt;li&gt;A LOT of bug fixes&lt;/li&gt;
&lt;li&gt;Closer XNA 4 compatibility&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;Enormous thanks to Tom, Steve, Dean, Aranda and Jacob for making all this possible.&lt;br /&gt;Thanks to all of our contributors for raising issues and fixing bugs.&lt;br /&gt;We would also like to thank &lt;a href="http://www.xamarin.com"&gt;Xamarin&lt;/a&gt; for their continued support.&lt;br /&gt;&lt;br /&gt;We will continue to enhance this stable release over the next few months.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Visual Studio&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;It contains an Installer which will install a binary release of MonoGame on windows boxes for Visual Studio (2010 and 2012) with the following platforms.&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Windows (OpenGL)&lt;/li&gt;
&lt;li&gt;Linux (OpenGL)&lt;/li&gt;
&lt;li&gt;Android - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;OUYA - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Windows 8/RT.  &lt;/li&gt;
&lt;li&gt;Windows Phone 8 - BETA&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;If you need to build for iOS or Mac you will need to get the source code at this time as the installers for those platforms are not available yet.&lt;br /&gt;&lt;br /&gt;The installer will also install the Project templates for Visual Studio 2010 , 2012. For those of you wishing to use the normal windows port it will install and include the OpenAL installer.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;MonoDevelop&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;For those of you using MonoDevelop, you can Install the Templates and Runtimes for MonoDevelop from the &amp;quot;Add In Manager&amp;quot; within MonoDevelop. It requires MonoDevelop 3.0.x. The MonoDevelop package can also be downloaded manually and installed again from the &amp;quot;Add In Manager&amp;quot; using the &amp;quot;Install from File&amp;quot; option.&lt;br /&gt;&lt;br /&gt;This package/AddIn can be used on Windows, Linux and Mac. It contains the following platforms&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Windows (OpenGL)&lt;/li&gt;
&lt;li&gt;Linux (OpenGL)&lt;/li&gt;
&lt;li&gt;Android - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;OUYA - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;iOS- requires MonoTouch &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt; and a Mac.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;b&gt;BREAKING CHANGES.&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Assembly names have changed they are not longer suffixed with the Platform name &lt;b&gt;e.g &lt;i&gt;MonoGame.Framework.Android.dll&lt;/i&gt; is now &lt;i&gt;MonoGame.Framework.dll&lt;/i&gt;&lt;/b&gt;. &lt;/li&gt;
&lt;li&gt;Assemblies are installed into a platform based directory structure      &lt;i&gt;&amp;lt;Program Files x86&amp;gt;MonoGame\v3.0\Assemblies\&amp;lt;Platform&amp;gt;&lt;/i&gt; this is to keep them seperate (as they all have the same name now).&lt;/li&gt;
&lt;li&gt;If you have existing projects based on the previous BETA installer you might need to re-reference the assemblies in their new locations.&lt;/li&gt;
&lt;li&gt;The Samples for some of the platforms need to be upgraded to the latest release, so some of them will not compile at the moment, this will be taken care of as a matter of urgency.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;If you want to get the source for this release just grab the latest code drop from github. &lt;br /&gt;&lt;br /&gt;&lt;a href="https://github.com/mono/MonoGame/archive/v3.0.0.0.zip"&gt;https://github.com/mono/MonoGame/archive/v3.0.0.0.zip&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The dependencies can be downloaded from &lt;br /&gt;&lt;br /&gt;&lt;a href="https://github.com/kungfubanana/MonoGame-Dependencies/zipball/master"&gt;https://github.com/kungfubanana/MonoGame-Dependencies/zipball/master&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Any feedback should be raised on github&lt;br /&gt;&lt;a href="https://github.com/mono/MonoGame/issues"&gt;https://github.com/mono/MonoGame/issues&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If you raise an issue please include as much detail as possible, such as your hardware platform, type of GPU on your device, and especially the revision number of your device&amp;#39;s operating system. If possible, include a link to sample code that demonstrates the issue so that we can reproduce it. &lt;br /&gt;&lt;br /&gt;If you want to get involved please go ahead and fork the repository on github and get your hands dirty, we are always looking for new people to join in.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>dellis1972</author><pubDate>Mon, 21 Jan 2013 19:13:37 GMT</pubDate><guid isPermaLink="false">Updated Release: MonoGame 3.0 (Jan 21, 2013) 20130121071337P</guid></item><item><title>Released: MonoGame 3.0 (Jan 21, 2013)</title><link>http://monogame.codeplex.com/releases/view/100041</link><description>
&lt;div class="wikidoc"&gt;Its here, MonoGame 3.0 is finally here. A lot of work has gone into preparing this major release, with considerable refactoring of the code base to support 3D.&lt;br&gt;
&lt;br&gt;
See the Breaking changes section below to see some of the things that have changed that might effect your app.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;What&amp;#39;s New&lt;/b&gt;&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;3D (many thanks to Infinite Flight Studios for the code and Sickhead Games in taking the time to merge the code in)
&lt;/li&gt;&lt;li&gt;New platforms: Windows 8, Windows Phone 8, OUYA, PlayStation Mobile (including Vita)
&lt;/li&gt;&lt;li&gt;Custom Effects &lt;/li&gt;&lt;li&gt;PVRTC support for iOS &lt;/li&gt;&lt;li&gt;iOS supports compressed Songs &lt;/li&gt;&lt;li&gt;Skinned Meshs &lt;/li&gt;&lt;li&gt;VS2012 templates &lt;/li&gt;&lt;li&gt;New Windows Installer &lt;/li&gt;&lt;li&gt;New MonoDevelop Package/AddIn &lt;/li&gt;&lt;li&gt;A LOT of bug fixes &lt;/li&gt;&lt;li&gt;Closer XNA 4 compatibility&lt;/li&gt;&lt;/ul&gt;
&lt;br&gt;
Enormous thanks to Tom, Steve, Dean, Aranda and Jacob for making all this possible.&lt;br&gt;
Thanks to all of our contributors for raising issues and fixing bugs.&lt;br&gt;
We would also like to thank &lt;a href="http://www.xamarin.com"&gt;Xamarin&lt;/a&gt; for their continued support.&lt;br&gt;
&lt;br&gt;
We will continue to enhance this stable release over the next few months.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Visual Studio&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
It contains an Installer which will install a binary release of MonoGame on windows boxes for Visual Studio (2010 and 2012) with the following platforms.&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;Windows (OpenGL) &lt;/li&gt;&lt;li&gt;Linux (OpenGL) &lt;/li&gt;&lt;li&gt;Android - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;OUYA - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;Windows 8/RT. &lt;/li&gt;&lt;li&gt;Windows Phone 8 - BETA&lt;/li&gt;&lt;/ul&gt;
&lt;br&gt;
If you need to build for iOS or Mac you will need to get the source code at this time as the installers for those platforms are not available yet.&lt;br&gt;
&lt;br&gt;
The installer will also install the Project templates for Visual Studio 2010 , 2012. For those of you wishing to use the normal windows port it will install and include the OpenAL installer.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;MonoDevelop&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
For those of you using MonoDevelop, you can Install the Templates and Runtimes for MonoDevelop from the &amp;quot;Add In Manager&amp;quot; within MonoDevelop. It requires MonoDevelop 3.0.x. The MonoDevelop package can also be downloaded manually and installed again
 from the &amp;quot;Add In Manager&amp;quot; using the &amp;quot;Install from File&amp;quot; option.&lt;br&gt;
&lt;br&gt;
This package/AddIn can be used on Windows, Linux and Mac. It contains the following platforms&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;Windows (OpenGL) &lt;/li&gt;&lt;li&gt;Linux (OpenGL) &lt;/li&gt;&lt;li&gt;Android - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;OUYA - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;iOS- requires MonoTouch &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt; and a Mac.&lt;/li&gt;&lt;/ul&gt;
&lt;br&gt;
&lt;b&gt;BREAKING CHANGES.&lt;/b&gt;&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;Assembly names have changed they are not longer suffixed with the Platform name
&lt;b&gt;e.g &lt;i&gt;MonoGame.Framework.Android.dll&lt;/i&gt; is now &lt;i&gt;MonoGame.Framework.dll&lt;/i&gt;&lt;/b&gt;.
&lt;/li&gt;&lt;li&gt;Assemblies are installed into a platform based directory structure &lt;i&gt;&amp;lt;Program Files x86&amp;gt;MonoGame\v3.0\Assemblies\&amp;lt;Platform&amp;gt;&lt;/i&gt; this is to keep them seperate (as they all have the same name now).
&lt;/li&gt;&lt;li&gt;If you have existing projects based on the previous BETA installer you might need to re-reference the assemblies in their new locations.
&lt;/li&gt;&lt;li&gt;The Samples for some of the platforms need to be upgraded to the latest release, so some of them will not compile at the moment, this will be taken care of as a matter of urgency.&lt;/li&gt;&lt;/ul&gt;
&lt;br&gt;
If you want to get the source for this release just grab the latest code drop from github.
&lt;br&gt;
&lt;br&gt;
&lt;a href="https://github.com/mono/MonoGame/archive/v3.0.0.0.zip"&gt;https://github.com/mono/MonoGame/archive/v3.0.0.0.zip&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
The dependencies can be downloaded from &lt;br&gt;
&lt;br&gt;
&lt;a href="https://github.com/kungfubanana/MonoGame-Dependencies/zipball/master"&gt;https://github.com/kungfubanana/MonoGame-Dependencies/zipball/master&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Any feedback should be raised on github&lt;br&gt;
&lt;a href="https://github.com/mono/MonoGame/issues"&gt;https://github.com/mono/MonoGame/issues&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
If you raise an issue please include as much detail as possible, such as your hardware platform, type of GPU on your device, and especially the revision number of your device&amp;#39;s operating system. If possible, include a link to sample code that demonstrates
 the issue so that we can reproduce it. &lt;br&gt;
&lt;br&gt;
If you want to get involved please go ahead and fork the repository on github and get your hands dirty, we are always looking for new people to join in.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
</description><author></author><pubDate>Mon, 21 Jan 2013 19:13:37 GMT</pubDate><guid isPermaLink="false">Released: MonoGame 3.0 (Jan 21, 2013) 20130121071337P</guid></item><item><title>Updated Release: MonoGame 3.0 (Jan 21, 2013)</title><link>http://monogame.codeplex.com/releases/view/100041</link><description>&lt;div class="wikidoc"&gt;Its here, MonoGame 3.0 is finally here. A lot of work has gone into preparing this major release, with considerable refactoring of the code base to support 3D.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What&amp;#39;s New&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;3D (many thanks to Infinite Flight Studios for the code and Sickhead Games in taking the time to merge the code in)&lt;/li&gt;
&lt;li&gt;New platforms: Windows 8, Windows Phone 8, OUYA, PlayStation Mobile (including Vita)&lt;/li&gt;
&lt;li&gt;Custom Effects&lt;/li&gt;
&lt;li&gt;PVRTC support for iOS&lt;/li&gt;
&lt;li&gt;iOS supports compressed Songs&lt;/li&gt;
&lt;li&gt;Skinned Meshs&lt;/li&gt;
&lt;li&gt;VS2012 templates&lt;/li&gt;
&lt;li&gt;New Windows Installer&lt;/li&gt;
&lt;li&gt;New MonoDevelop Package/AddIn&lt;/li&gt;
&lt;li&gt;A LOT of bug fixes&lt;/li&gt;
&lt;li&gt;Closer XNA 4 compatibility&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;Enormous thanks to Tom, Steve, Dean, Aranda and Jacob for making all this possible.&lt;br /&gt;Thanks to all of our contributors for raising issues and fixing bugs.&lt;br /&gt;We would also like to thank &lt;a href="http://www.xamarin.com"&gt;Xamarin&lt;/a&gt; for their continued support.&lt;br /&gt;&lt;br /&gt;We will continue to enhance this stable release over the next few months.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Visual Studio&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;It contains an Installer which will install a binary release of MonoGame on windows boxes for Visual Studio (2010 and 2012) with the following platforms.&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Windows (OpenGL)&lt;/li&gt;
&lt;li&gt;Linux (OpenGL)&lt;/li&gt;
&lt;li&gt;Android - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;OUYA - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Windows 8/RT.  &lt;/li&gt;
&lt;li&gt;Windows Phone 8 - BETA&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;If you need to build for iOS or Mac you will need to get the source code at this time as the installers for those platforms are not available yet.&lt;br /&gt;&lt;br /&gt;The installer will also install the Project templates for Visual Studio 2010 , 2012. For those of you wishing to use the normal windows port it will install and include the OpenAL installer.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;MonoDevelop&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;For those of you using MonoDevelop, you can Install the Templates and Runtimes for MonoDevelop from the &amp;quot;Add In Manager&amp;quot; within MonoDevelop. It requires MonoDevelop 3.0.x. The MonoDevelop package can also be downloaded manually and installed again from the &amp;quot;Add In Manager&amp;quot; using the &amp;quot;Install from File&amp;quot; option.&lt;br /&gt;&lt;br /&gt;This package/AddIn can be used on Windows, Linux and Mac. It contains the following platforms&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Windows (OpenGL)&lt;/li&gt;
&lt;li&gt;Linux (OpenGL)&lt;/li&gt;
&lt;li&gt;Android - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;OUYA - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;iOS- requires MonoTouch &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt; and a Mac.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;b&gt;BREAKING CHANGES.&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Assembly names have changed they are not longer suffixed with the Platform name &lt;b&gt;e.g &lt;i&gt;MonoGame.Framework.Android.dll&lt;/i&gt; is now &lt;i&gt;MonoGame.Framework.dll&lt;/i&gt;&lt;/b&gt;. &lt;/li&gt;
&lt;li&gt;Assemblies are installed into a platform based directory structure      &lt;i&gt;&amp;lt;Program Files x86&amp;gt;MonoGame\v3.0\Assemblies\&amp;lt;Platform&amp;gt;&lt;/i&gt; this is to keep them seperate (as they all have the same name now).&lt;/li&gt;
&lt;li&gt;If you have existing projects based on the previous BETA installer you might need to re-reference the assemblies in their new locations.&lt;/li&gt;
&lt;li&gt;The Samples for some of the platforms need to be upgraded to the latest release, so some of them will not compile at the moment, this will be taken care of as a matter of urgency.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;If you want to get the source for this release just grab the latest code drop from github. &lt;br /&gt;&lt;br /&gt;&lt;a href="https://github.com/mono/MonoGame/archive/v3.0.0.0.zip"&gt;https://github.com/mono/MonoGame/archive/v3.0.0.0.zip&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The dependencies can be downloaded from &lt;br /&gt;&lt;br /&gt;&lt;a href="https://github.com/kungfubanana/MonoGame-Dependencies/zipball/master"&gt;https://github.com/kungfubanana/MonoGame-Dependencies/zipball/master&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Any feedback should be raised on github&lt;br /&gt;&lt;a href="https://github.com/mono/MonoGame/issues"&gt;https://github.com/mono/MonoGame/issues&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If you raise an issue please include as much detail as possible, such as your hardware platform, type of GPU on your device, and especially the revision number of your device&amp;#39;s operating system. If possible, include a link to sample code that demonstrates the issue so that we can reproduce it. &lt;br /&gt;&lt;br /&gt;If you want to get involved please go ahead and fork the repository on github and get your hands dirty, we are always looking for new people to join in.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>dellis1972</author><pubDate>Mon, 21 Jan 2013 18:19:25 GMT</pubDate><guid isPermaLink="false">Updated Release: MonoGame 3.0 (Jan 21, 2013) 20130121061925P</guid></item><item><title>Released: MonoGame 3.0 (Jan 21, 2013)</title><link>http://monogame.codeplex.com/releases/view/100041</link><description>
&lt;div class="wikidoc"&gt;Its here, MonoGame 3.0 is finally here. A lot of work has gone into preparing this major release, with considerable refactoring of the code base to support 3D.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;What&amp;#39;s New&lt;/b&gt;&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;3D (many thanks to Infinite Flight Studios for the code and Sickhead Games in taking the time to merge the code in)
&lt;/li&gt;&lt;li&gt;New platforms: Windows 8, Windows Phone 8, OUYA, PlayStation Mobile (including Vita)
&lt;/li&gt;&lt;li&gt;Custom Effects &lt;/li&gt;&lt;li&gt;PVRTC support for iOS &lt;/li&gt;&lt;li&gt;iOS supports compressed Songs &lt;/li&gt;&lt;li&gt;Skinned Meshs &lt;/li&gt;&lt;li&gt;VS2012 templates &lt;/li&gt;&lt;li&gt;New Windows Installer &lt;/li&gt;&lt;li&gt;New MonoDevelop Package/AddIn &lt;/li&gt;&lt;li&gt;A LOT of bug fixes &lt;/li&gt;&lt;li&gt;Closer XNA 4 compatibility&lt;/li&gt;&lt;/ul&gt;
&lt;br&gt;
Enormous thanks to Tom, Steve, Dean, Aranda and Jacob for making all this possible.&lt;br&gt;
Thanks to all of our contributors for raising issues and fixing bugs.&lt;br&gt;
We would also like to thank &lt;a href="http://www.xamarin.com"&gt;Xamarin&lt;/a&gt; for their continued support.&lt;br&gt;
&lt;br&gt;
We will continue to enhance this stable release over the next few months.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Visual Studio&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
It contains an Installer which will install a binary release of MonoGame on windows boxes for Visual Studio (2010 and 2012) with the following platforms.&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;Windows (OpenGL) &lt;/li&gt;&lt;li&gt;Linux (OpenGL) &lt;/li&gt;&lt;li&gt;Android - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;OUYA - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;Windows 8/RT. &lt;/li&gt;&lt;li&gt;Windows Phone 8 - BETA&lt;/li&gt;&lt;/ul&gt;
&lt;br&gt;
If you need to build for iOS or Mac you will need to get the source code at this time as the installers for those platforms are not available yet.&lt;br&gt;
&lt;br&gt;
The installer will also install the Project templates for Visual Studio 2010 , 2012. For those of you wishing to use the normal windows port it will install and include the OpenAL installer.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;MonoDevelop&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
For those of you using MonoDevelop, you can Install the Templates and Runtimes for MonoDevelop from the &amp;quot;Add In Manager&amp;quot; within MonoDevelop. It requires MonoDevelop 3.0.x. The MonoDevelop package can also be downloaded manually and installed again
 from the &amp;quot;Add In Manager&amp;quot; using the &amp;quot;Install from File&amp;quot; option.&lt;br&gt;
&lt;br&gt;
This package/AddIn can be used on Windows, Linux and Mac. It contains the following platforms&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;Windows (OpenGL) &lt;/li&gt;&lt;li&gt;Linux (OpenGL) &lt;/li&gt;&lt;li&gt;Android - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;OUYA - requires Mono for Android &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt;
&lt;/li&gt;&lt;li&gt;iOS- requires MonoTouch &lt;a href="http://store.xamarin.com"&gt;http://store.xamarin.com&lt;/a&gt; and a Mac.&lt;/li&gt;&lt;/ul&gt;
&lt;br&gt;
&lt;b&gt;BREAKING CHANGES.&lt;/b&gt;&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;Assembly names have changed they are not longer suffixed with the Platform name
&lt;b&gt;e.g &lt;i&gt;MonoGame.Framework.Android.dll&lt;/i&gt; is now &lt;i&gt;MonoGame.Framework.dll&lt;/i&gt;&lt;/b&gt;.
&lt;/li&gt;&lt;li&gt;Assemblies are installed into a platform based directory structure &lt;i&gt;&amp;lt;Program Files x86&amp;gt;MonoGame\v3.0\Assemblies\&amp;lt;Platform&amp;gt;&lt;/i&gt; this is to keep them seperate (as they all have the same name now).
&lt;/li&gt;&lt;li&gt;If you have existing projects based on the previous BETA installer you might need to re-reference the assemblies in their new locations.
&lt;/li&gt;&lt;li&gt;The Samples for some of the platforms need to be upgraded to the latest release, so some of them will not compile at the moment, this will be taken care of as a matter of urgency.&lt;/li&gt;&lt;/ul&gt;
&lt;br&gt;
If you want to get the source for this release just grab the latest code drop from github.
&lt;br&gt;
&lt;br&gt;
&lt;a href="https://github.com/mono/MonoGame/archive/v3.0.0.0.zip"&gt;https://github.com/mono/MonoGame/archive/v3.0.0.0.zip&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
The dependencies can be downloaded from &lt;br&gt;
&lt;br&gt;
&lt;a href="https://github.com/kungfubanana/MonoGame-Dependencies/zipball/master"&gt;https://github.com/kungfubanana/MonoGame-Dependencies/zipball/master&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Any feedback should be raised on github&lt;br&gt;
&lt;a href="https://github.com/mono/MonoGame/issues"&gt;https://github.com/mono/MonoGame/issues&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
If you raise an issue please include as much detail as possible, such as your hardware platform, type of GPU on your device, and especially the revision number of your device&amp;#39;s operating system. If possible, include a link to sample code that demonstrates
 the issue so that we can reproduce it. &lt;br&gt;
&lt;br&gt;
If you want to get involved please go ahead and fork the repository on github and get your hands dirty, we are always looking for new people to join in.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
</description><author></author><pubDate>Mon, 21 Jan 2013 18:19:25 GMT</pubDate><guid isPermaLink="false">Released: MonoGame 3.0 (Jan 21, 2013) 20130121061925P</guid></item><item><title>Updated Release: MonoGame 3.0 (BETA) (Oct 17, 2012)</title><link>http://monogame.codeplex.com/releases/view/96421</link><description>&lt;div class="wikidoc"&gt;This is a beta release of the up coming MonoGame 3.0. &lt;br /&gt;&lt;br /&gt;It contains an Installer which will install a binary release of MonoGame on windows boxes with the following platforms.&lt;br /&gt;&lt;br /&gt;Windows, Linux, Android and Windows 8. &lt;br /&gt;&lt;br /&gt;If you need to build for iOS or Mac you will need to get the source code at this time as the installers for those platforms are not available yet.&lt;br /&gt;&lt;br /&gt;The installer will also install a bunch of Project templates for Visual Studio 2010 , 2012 and MonoDevleop. &lt;br /&gt;&lt;br /&gt;For those of you wishing to use the normal windows port it will install and include the openal installer.&lt;br /&gt;&lt;br /&gt;If you want to get the source for this release just grab the latest code drop from github. &lt;br /&gt;&lt;br /&gt;https://github.com/mono/MonoGame/zipball/develop3d.&lt;br /&gt;&lt;br /&gt;The dependencies can get got from &lt;br /&gt;&lt;br /&gt;https://github.com/kungfubanana/MonoGame-Dependencies/zipball/master&lt;br /&gt;&lt;br /&gt;Any feedback should be raised on github&lt;br /&gt;https://github.com/mono/MonoGame/issues?milestone=3&amp;amp;state=open&lt;br /&gt;&lt;br /&gt;If you raise an issue please include &amp;quot;3.0 Beta&amp;quot; in the description so it can be traced easily, also include as much detail as possible.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>dellis1972</author><pubDate>Thu, 25 Oct 2012 19:20:45 GMT</pubDate><guid isPermaLink="false">Updated Release: MonoGame 3.0 (BETA) (Oct 17, 2012) 20121025072045P</guid></item><item><title>Released: MonoGame 3.0 (BETA) (Oct 17, 2012)</title><link>http://monogame.codeplex.com/releases/view/96421</link><description>
&lt;div class="wikidoc"&gt;This is a beta release of the up coming MonoGame 3.0. &lt;br&gt;
&lt;br&gt;
It contains an Installer which will install a binary release of MonoGame on windows boxes with the following platforms.&lt;br&gt;
&lt;br&gt;
Windows, Linux, Android and Windows 8. &lt;br&gt;
&lt;br&gt;
If you need to build for iOS or Mac you will need to get the source code at this time as the installers for those platforms are not available yet.&lt;br&gt;
&lt;br&gt;
The installer will also install a bunch of Project templates for Visual Studio 2010 , 2012 and MonoDevleop.
&lt;br&gt;
&lt;br&gt;
For those of you wishing to use the normal windows port it will install and include the openal installer.&lt;br&gt;
&lt;br&gt;
If you want to get the source for this release just grab the latest code drop from github.
&lt;br&gt;
&lt;br&gt;
https://github.com/mono/MonoGame/zipball/develop3d.&lt;br&gt;
&lt;br&gt;
The dependencies can get got from &lt;br&gt;
&lt;br&gt;
https://github.com/kungfubanana/MonoGame-Dependencies/zipball/master&lt;br&gt;
&lt;br&gt;
Any feedback should be raised on github&lt;br&gt;
https://github.com/mono/MonoGame/issues?milestone=3&amp;amp;state=open&lt;br&gt;
&lt;br&gt;
If you raise an issue please include &amp;quot;3.0 Beta&amp;quot; in the description so it can be traced easily, also include as much detail as possible.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
</description><author></author><pubDate>Thu, 25 Oct 2012 19:20:45 GMT</pubDate><guid isPermaLink="false">Released: MonoGame 3.0 (BETA) (Oct 17, 2012) 20121025072045P</guid></item><item><title>Updated Release: MonoGame 3.0 (BETA) (Oct 17, 2012)</title><link>http://monogame.codeplex.com/releases/view/96421</link><description>&lt;div class="wikidoc"&gt;This is a beta release of the up coming MonoGame 3.0. &lt;br /&gt;&lt;br /&gt;It contains an Installer which will install a binary release of MonoGame on windows boxes with the following platforms.&lt;br /&gt;&lt;br /&gt;Windows, Linux, Android and Windows 8. &lt;br /&gt;&lt;br /&gt;If you need to build for iOS or Mac you will need to get the source code at this time as the installers for those platforms are not available yet.&lt;br /&gt;&lt;br /&gt;The installer will also install a bunch of Project templates for Visual Studio 2010 , 2012 and MonoDevleop. &lt;br /&gt;&lt;br /&gt;For those of you wishing to use the normal windows port it will install and include the openal installer.&lt;br /&gt;&lt;br /&gt;If you want to get the source for this release just grab the latest code drop from github. &lt;br /&gt;&lt;br /&gt;https://github.com/mono/MonoGame/zipball/develop3d.&lt;br /&gt;&lt;br /&gt;The dependencies can get got from &lt;br /&gt;&lt;br /&gt;https://github.com/kungfubanana/MonoGame-Dependencies/zipball/master&lt;br /&gt;&lt;br /&gt;Any feedback should be raised on github&lt;br /&gt;https://github.com/mono/MonoGame/issues?milestone=3&amp;amp;state=open&lt;br /&gt;&lt;br /&gt;If you raise an issue please include &amp;quot;3.0 Beta&amp;quot; in the description so it can be traced easily, also include as much detail as possible.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>CartBlanche</author><pubDate>Fri, 19 Oct 2012 08:59:55 GMT</pubDate><guid isPermaLink="false">Updated Release: MonoGame 3.0 (BETA) (Oct 17, 2012) 20121019085955A</guid></item><item><title>Released: MonoGame 3.0 (BETA) (Oct 17, 2012)</title><link>http://monogame.codeplex.com/releases/view/96421</link><description>
&lt;div class="wikidoc"&gt;This is a beta release of the up coming MonoGame 3.0. &lt;br&gt;
&lt;br&gt;
It contains an Installer which will install a binary release of MonoGame on windows boxes with the following platforms.&lt;br&gt;
&lt;br&gt;
Windows, Linux, Android and Windows 8. &lt;br&gt;
&lt;br&gt;
If you need to build for iOS or Mac you will need to get the source code at this time as the installers for those platforms are not available yet.&lt;br&gt;
&lt;br&gt;
The installer will also install a bunch of Project templates for Visual Studio 2010 , 2012 and MonoDevleop.
&lt;br&gt;
&lt;br&gt;
For those of you wishing to use the normal windows port it will install and include the openal installer.&lt;br&gt;
&lt;br&gt;
If you want to get the source for this release just grab the latest code drop from github.
&lt;br&gt;
&lt;br&gt;
https://github.com/mono/MonoGame/zipball/develop3d.&lt;br&gt;
&lt;br&gt;
The dependencies can get got from &lt;br&gt;
&lt;br&gt;
https://github.com/kungfubanana/MonoGame-Dependencies/zipball/master&lt;br&gt;
&lt;br&gt;
Any feedback should be raised on github&lt;br&gt;
https://github.com/mono/MonoGame/issues?milestone=3&amp;amp;state=open&lt;br&gt;
&lt;br&gt;
If you raise an issue please include &amp;quot;3.0 Beta&amp;quot; in the description so it can be traced easily, also include as much detail as possible.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
</description><author></author><pubDate>Fri, 19 Oct 2012 08:59:55 GMT</pubDate><guid isPermaLink="false">Released: MonoGame 3.0 (BETA) (Oct 17, 2012) 20121019085955A</guid></item><item><title>Updated Release: MonoGame 2.5.1 (Jun 18, 2012)</title><link>http://monogame.codeplex.com/releases/view/89706</link><description>&lt;div class="wikidoc"&gt;Release Notes&lt;br /&gt;The MonoGame team are pleased to announce that MonoGame v2.5.1 has been released. This release contains important bug fixes and minor updates. Recent additions include project templates for iOS and MacOS. The MonoDevelop.MonoGame AddIn also works on Linux. We have removed the dependency on the thirdparty GamePad library to allow MonoGame to be included in the debian/ubuntu repositories. There have been a major bug fix to ensure textures are disposed of correctly as well as some fixes to the audio system under iOS. &lt;br /&gt;&lt;br /&gt;This release also includes an updated Windows Installer for Visual Studio 2010 and MonoDevelop. This will install a binary release that will allow you to develop Windows and Linux based MonoGame projects. It includes some project templates to easily create a new MonoGame project.&lt;br /&gt;&lt;br /&gt;ROADMAP&lt;br /&gt;This is an point release of the 2.5 develop branch &lt;br /&gt;All continuing efforts are going into v3.x, see below.&lt;br /&gt;The 3.x series will extend MonoGame with support for the XNA 3D APIs as well as something we are working on, which we believe the whole MonoGame will love.&lt;br /&gt;&lt;br /&gt;HOW YOU CAN HELP&lt;br /&gt;Firstly, go over to github and register. Then fork the main repo found at https://github.com/mono/MonoGame&lt;br /&gt;This will allow you to make changes to your own repo and send us patches and enhancements, thus benefiting everyone.&lt;br /&gt;You can also join the active community of developers on IRC at irc.gnome.org on the #monogame channel, where the day-to-day improvements are being discussed in real time.&lt;br /&gt;If you release a game using MonoGame, please let us know so we can update our released games page, and mention MonoGame in your tweet.&lt;br /&gt;&lt;br /&gt;*SPECIAL THANKS TO FOR THIS RELEASE ( In no particular order)&lt;br /&gt;Jalfx (for starting this project in 2010, when it was called XNATouch)&lt;br /&gt;kjpou1&lt;br /&gt;technomage&lt;br /&gt;slygamer (Konaju Games)&lt;br /&gt;Clancey (Xamarin)&lt;br /&gt;Grapes&lt;br /&gt;JorgeMagic (Cell SDK)&lt;br /&gt;Kungfubanana&lt;br /&gt;espes&lt;br /&gt;Tapani&lt;br /&gt;ncoder&lt;br /&gt;tomspilman (Sickhead Games)&lt;br /&gt;Lancej&lt;br /&gt;CartBlanche&lt;br /&gt;directhex (Linux Support)&lt;br /&gt;danzel (PSS Support)&lt;br /&gt;&lt;br /&gt;Team Xamarin for their support and continued great work on all things Mono and everyone else that submitted patches/fixes and enhancements. Without your contributions this release would not have been possible.&lt;br /&gt;&lt;br /&gt;Special thanks to Flying Development Studio, makers of Infinite Flight, for giving back their code changes that added 3D support to MonoGame. These changes will form an important part of the next v3.0 release.&lt;br /&gt;&lt;br /&gt;Also to Sickhead Games for their continued work on the 3D branch and for adding Metro support. As well as danzel for kicking off the Playstation Suite support. &lt;br /&gt;&lt;br /&gt;And finally to anyone else who has contributed to this release.&lt;br /&gt;&lt;br /&gt;For Fixes and Features see the post on http://monogameteam.blogspot.co.uk/&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>CartBlanche</author><pubDate>Fri, 19 Oct 2012 08:59:15 GMT</pubDate><guid isPermaLink="false">Updated Release: MonoGame 2.5.1 (Jun 18, 2012) 20121019085915A</guid></item><item><title>Released: MonoGame 2.5.1 (Jun 18, 2012)</title><link>http://monogame.codeplex.com/releases/view/89706</link><description>
&lt;div class="wikidoc"&gt;Release Notes&lt;br&gt;
The MonoGame team are pleased to announce that MonoGame v2.5.1 has been released. This release contains important bug fixes and minor updates. Recent additions include project templates for iOS and MacOS. The MonoDevelop.MonoGame AddIn also works on Linux.
 We have removed the dependency on the thirdparty GamePad library to allow MonoGame to be included in the debian/ubuntu repositories. There have been a major bug fix to ensure textures are disposed of correctly as well as some fixes to the audio system under
 iOS. &lt;br&gt;
&lt;br&gt;
This release also includes an updated Windows Installer for Visual Studio 2010 and MonoDevelop. This will install a binary release that will allow you to develop Windows and Linux based MonoGame projects. It includes some project templates to easily create
 a new MonoGame project.&lt;br&gt;
&lt;br&gt;
ROADMAP&lt;br&gt;
This is an point release of the 2.5 develop branch &lt;br&gt;
All continuing efforts are going into v3.x, see below.&lt;br&gt;
The 3.x series will extend MonoGame with support for the XNA 3D APIs as well as something we are working on, which we believe the whole MonoGame will love.&lt;br&gt;
&lt;br&gt;
HOW YOU CAN HELP&lt;br&gt;
Firstly, go over to github and register. Then fork the main repo found at https://github.com/mono/MonoGame&lt;br&gt;
This will allow you to make changes to your own repo and send us patches and enhancements, thus benefiting everyone.&lt;br&gt;
You can also join the active community of developers on IRC at irc.gnome.org on the #monogame channel, where the day-to-day improvements are being discussed in real time.&lt;br&gt;
If you release a game using MonoGame, please let us know so we can update our released games page, and mention MonoGame in your tweet.&lt;br&gt;
&lt;br&gt;
*SPECIAL THANKS TO FOR THIS RELEASE ( In no particular order)&lt;br&gt;
Jalfx (for starting this project in 2010, when it was called XNATouch)&lt;br&gt;
kjpou1&lt;br&gt;
technomage&lt;br&gt;
slygamer (Konaju Games)&lt;br&gt;
Clancey (Xamarin)&lt;br&gt;
Grapes&lt;br&gt;
JorgeMagic (Cell SDK)&lt;br&gt;
Kungfubanana&lt;br&gt;
espes&lt;br&gt;
Tapani&lt;br&gt;
ncoder&lt;br&gt;
tomspilman (Sickhead Games)&lt;br&gt;
Lancej&lt;br&gt;
CartBlanche&lt;br&gt;
directhex (Linux Support)&lt;br&gt;
danzel (PSS Support)&lt;br&gt;
&lt;br&gt;
Team Xamarin for their support and continued great work on all things Mono and everyone else that submitted patches/fixes and enhancements. Without your contributions this release would not have been possible.&lt;br&gt;
&lt;br&gt;
Special thanks to Flying Development Studio, makers of Infinite Flight, for giving back their code changes that added 3D support to MonoGame. These changes will form an important part of the next v3.0 release.&lt;br&gt;
&lt;br&gt;
Also to Sickhead Games for their continued work on the 3D branch and for adding Metro support. As well as danzel for kicking off the Playstation Suite support.
&lt;br&gt;
&lt;br&gt;
And finally to anyone else who has contributed to this release.&lt;br&gt;
&lt;br&gt;
For Fixes and Features see the post on http://monogameteam.blogspot.co.uk/&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
</description><author></author><pubDate>Fri, 19 Oct 2012 08:59:15 GMT</pubDate><guid isPermaLink="false">Released: MonoGame 2.5.1 (Jun 18, 2012) 20121019085915A</guid></item><item><title>Updated Release: MonoGame 2.5.1 (Jun 18, 2012)</title><link>http://monogame.codeplex.com/releases/view/89706</link><description>&lt;div class="wikidoc"&gt;Release Notes&lt;br /&gt;The MonoGame team are pleased to announce that MonoGame v2.5.1 has been released. This release contains important bug fixes and minor updates. Recent additions include project templates for iOS and MacOS. The MonoDevelop.MonoGame AddIn also works on Linux. We have removed the dependency on the thirdparty GamePad library to allow MonoGame to be included in the debian/ubuntu repositories. There have been a major bug fix to ensure textures are disposed of correctly as well as some fixes to the audio system under iOS. &lt;br /&gt;&lt;br /&gt;This release also includes an updated Windows Installer for Visual Studio 2010 and MonoDevelop. This will install a binary release that will allow you to develop Windows and Linux based MonoGame projects. It includes some project templates to easily create a new MonoGame project.&lt;br /&gt;&lt;br /&gt;ROADMAP&lt;br /&gt;This is an point release of the 2.5 develop branch &lt;br /&gt;All continuing efforts are going into v3.x, see below.&lt;br /&gt;The 3.x series will extend MonoGame with support for the XNA 3D APIs as well as something we are working on, which we believe the whole MonoGame will love.&lt;br /&gt;&lt;br /&gt;HOW YOU CAN HELP&lt;br /&gt;Firstly, go over to github and register. Then fork the main repo found at https://github.com/mono/MonoGame&lt;br /&gt;This will allow you to make changes to your own repo and send us patches and enhancements, thus benefiting everyone.&lt;br /&gt;You can also join the active community of developers on IRC at irc.gnome.org on the #monogame channel, where the day-to-day improvements are being discussed in real time.&lt;br /&gt;If you release a game using MonoGame, please let us know so we can update our released games page, and mention MonoGame in your tweet.&lt;br /&gt;&lt;br /&gt;*SPECIAL THANKS TO FOR THIS RELEASE ( In no particular order)&lt;br /&gt;Jalfx (for starting this project in 2010, when it was called XNATouch)&lt;br /&gt;kjpou1&lt;br /&gt;technomage&lt;br /&gt;slygamer (Konaju Games)&lt;br /&gt;Clancey (Xamarin)&lt;br /&gt;Grapes&lt;br /&gt;JorgeMagic (Cell SDK)&lt;br /&gt;Kungfubanana&lt;br /&gt;espes&lt;br /&gt;Tapani&lt;br /&gt;ncoder&lt;br /&gt;tomspilman (Sickhead Games)&lt;br /&gt;Lancej&lt;br /&gt;CartBlanche&lt;br /&gt;directhex (Linux Support)&lt;br /&gt;danzel (PSS Support)&lt;br /&gt;&lt;br /&gt;Team Xamarin for their support and continued great work on all things Mono and everyone else that submitted patches/fixes and enhancements. Without your contributions this release would not have been possible.&lt;br /&gt;&lt;br /&gt;Special thanks to Flying Development Studio, makers of Infinite Flight, for giving back their code changes that added 3D support to MonoGame. These changes will form an important part of the next v3.0 release.&lt;br /&gt;&lt;br /&gt;Also to Sickhead Games for their continued work on the 3D branch and for adding Metro support. As well as danzel for kicking off the Playstation Suite support. &lt;br /&gt;&lt;br /&gt;And finally to anyone else who has contributed to this release.&lt;br /&gt;&lt;br /&gt;For Fixes and Features see the post on http://monogameteam.blogspot.co.uk/&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>CartBlanche</author><pubDate>Fri, 19 Oct 2012 08:58:34 GMT</pubDate><guid isPermaLink="false">Updated Release: MonoGame 2.5.1 (Jun 18, 2012) 20121019085834A</guid></item><item><title>Updated Release: MonoGame 3.0 (BETA) (Oct 17, 2012)</title><link>http://monogame.codeplex.com/releases/view/96421</link><description>&lt;div class="wikidoc"&gt;This is a beta release of the up coming MonoGame 3.0. &lt;br /&gt;&lt;br /&gt;It contains an Installer which will install a binary release of MonoGame on windows boxes with the following platforms.&lt;br /&gt;&lt;br /&gt;Windows, Linux, Android and Windows 8. &lt;br /&gt;&lt;br /&gt;If you need to build for iOS or Mac you will need to get the source code at this time as the installers for those platforms are not available yet.&lt;br /&gt;&lt;br /&gt;The installer will also install a bunch of Project templates for Visual Studio 2010 , 2012 and MonoDevleop. &lt;br /&gt;&lt;br /&gt;For those of you wishing to use the normal windows port it will install and include the openal installer.&lt;br /&gt;&lt;br /&gt;If you want to get the source for this release just grab the latest code drop from github. &lt;br /&gt;&lt;br /&gt;https://github.com/mono/MonoGame/zipball/develop3d.&lt;br /&gt;&lt;br /&gt;The dependencies can get got from &lt;br /&gt;&lt;br /&gt;https://github.com/kungfubanana/MonoGame-Dependencies/zipball/master&lt;br /&gt;&lt;br /&gt;Any feedback should be raised on github&lt;br /&gt;https://github.com/mono/MonoGame/issues?milestone=3&amp;amp;state=open&lt;br /&gt;&lt;br /&gt;If you raise an issue please include &amp;quot;3.0 Beta&amp;quot; in the description so it can be traced easily, also include as much detail as possible.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>dellis1972</author><pubDate>Wed, 17 Oct 2012 11:40:39 GMT</pubDate><guid isPermaLink="false">Updated Release: MonoGame 3.0 (BETA) (Oct 17, 2012) 20121017114039A</guid></item><item><title>Released: MonoGame 3.0 (BETA) (Oct 17, 2012)</title><link>http://monogame.codeplex.com/releases/view/96421</link><description>
&lt;div class="wikidoc"&gt;This is a beta release of the up coming MonoGame 3.0. &lt;br&gt;
&lt;br&gt;
It contains an Installer which will install a binary release of MonoGame on windows boxes with the following platforms.&lt;br&gt;
&lt;br&gt;
Windows, Linux, Android and Windows 8. &lt;br&gt;
&lt;br&gt;
If you need to build for iOS or Mac you will need to get the source code at this time as the installers for those platforms are not available yet.&lt;br&gt;
&lt;br&gt;
The installer will also install a bunch of Project templates for Visual Studio 2010 , 2012 and MonoDevleop.
&lt;br&gt;
&lt;br&gt;
For those of you wishing to use the normal windows port it will install and include the openal installer.&lt;br&gt;
&lt;br&gt;
If you want to get the source for this release just grab the latest code drop from github.
&lt;br&gt;
&lt;br&gt;
https://github.com/mono/MonoGame/zipball/develop3d.&lt;br&gt;
&lt;br&gt;
The dependencies can get got from &lt;br&gt;
&lt;br&gt;
https://github.com/kungfubanana/MonoGame-Dependencies/zipball/master&lt;br&gt;
&lt;br&gt;
Any feedback should be raised on github&lt;br&gt;
https://github.com/mono/MonoGame/issues?milestone=3&amp;amp;state=open&lt;br&gt;
&lt;br&gt;
If you raise an issue please include &amp;quot;3.0 Beta&amp;quot; in the description so it can be traced easily, also include as much detail as possible.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
</description><author></author><pubDate>Wed, 17 Oct 2012 11:40:39 GMT</pubDate><guid isPermaLink="false">Released: MonoGame 3.0 (BETA) (Oct 17, 2012) 20121017114039A</guid></item><item><title>Updated Release: MonoGame 2.5.1 (Jun 18, 2012)</title><link>http://monogame.codeplex.com/releases/view/89706</link><description>&lt;div class="wikidoc"&gt;Release Notes&lt;br /&gt;The MonoGame team are pleased to announce that MonoGame v2.5.1 has been released. This release contains important bug fixes and minor updates. Recent additions include project templates for iOS and MacOS. The MonoDevelop.MonoGame AddIn also works on Linux. We have removed the dependency on the thirdparty GamePad library to allow MonoGame to be included in the debian/ubuntu repositories. There have been a major bug fix to ensure textures are disposed of correctly as well as some fixes to the audio system under iOS. &lt;br /&gt;&lt;br /&gt;This release also includes an updated Windows Installer for Visual Studio 2010 and MonoDevelop. This will install a binary release that will allow you to develop Windows and Linux based MonoGame projects. It includes some project templates to easily create a new MonoGame project.&lt;br /&gt;&lt;br /&gt;ROADMAP&lt;br /&gt;This is an point release of the 2.5 develop branch &lt;br /&gt;All continuing efforts are going into v3.x, see below.&lt;br /&gt;The 3.x series will extend MonoGame with support for the XNA 3D APIs as well as something we are working on, which we believe the whole MonoGame will love.&lt;br /&gt;&lt;br /&gt;HOW YOU CAN HELP&lt;br /&gt;Firstly, go over to github and register. Then fork the main repo found at https://github.com/mono/MonoGame&lt;br /&gt;This will allow you to make changes to your own repo and send us patches and enhancements, thus benefiting everyone.&lt;br /&gt;You can also join the active community of developers on IRC at irc.gnome.org on the #monogame channel, where the day-to-day improvements are being discussed in real time.&lt;br /&gt;If you release a game using MonoGame, please let us know so we can update our released games page, and mention MonoGame in your tweet.&lt;br /&gt;&lt;br /&gt;*SPECIAL THANKS TO FOR THIS RELEASE ( In no particular order)&lt;br /&gt;Jalfx (for starting this project in 2010, when it was called XNATouch)&lt;br /&gt;kjpou1&lt;br /&gt;technomage&lt;br /&gt;slygamer (Konaju Games)&lt;br /&gt;Clancey (Xamarin)&lt;br /&gt;Grapes&lt;br /&gt;JorgeMagic (Cell SDK)&lt;br /&gt;Kungfubanana&lt;br /&gt;espes&lt;br /&gt;Tapani&lt;br /&gt;ncoder&lt;br /&gt;tomspilman (Sickhead Games)&lt;br /&gt;Lancej&lt;br /&gt;CartBlanche&lt;br /&gt;directhex (Linux Support)&lt;br /&gt;danzel (PSS Support)&lt;br /&gt;&lt;br /&gt;Team Xamarin for their support and continued great work on all things Mono and everyone else that submitted patches/fixes and enhancements. Without your contributions this release would not have been possible.&lt;br /&gt;&lt;br /&gt;Special thanks to Flying Development Studio, makers of Infinite Flight, for giving back their code changes that added 3D support to MonoGame. These changes will form an important part of the next v3.0 release.&lt;br /&gt;&lt;br /&gt;Also to Sickhead Games for their continued work on the 3D branch and for adding Metro support. As well as danzel for kicking off the Playstation Suite support. &lt;br /&gt;&lt;br /&gt;And finally to anyone else who has contributed to this release.&lt;br /&gt;&lt;br /&gt;For Fixes and Features see the post on http://monogameteam.blogspot.co.uk/&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>dellis1972</author><pubDate>Mon, 18 Jun 2012 17:49:27 GMT</pubDate><guid isPermaLink="false">Updated Release: MonoGame 2.5.1 (Jun 18, 2012) 20120618054927P</guid></item></channel></rss>