XnaTouch Solution does not load on MonoDevelop for Windows...


I'd like to be able to load up, NOT compile, the XnaTouch solution on MonoDevelop for Windows,
as I may want to be able to add new compatibily classes during my lunch-time in the office, where they do not have any Mac OS X machines.
At the moment this fails, as you can see from the attached screen shot. How easily would it be to add this functionality to MonoDevelop for Windows?

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Closed Mar 27, 2011 at 7:22 PM by CartBlanche
User found solution


glebedev101grcom wrote Mar 22, 2011 at 8:00 PM

I have exactly same problem on Windows Vista with MonoDevelop and Visual Studio 2010/2008.

glebedev101grcom wrote Mar 22, 2011 at 9:21 PM

I found MonoGame.Framework.Windows and it seems to compile.

CartBlanche wrote Mar 27, 2011 at 7:22 PM

I'll lose this issue then. I've since renamed the project files so it is clear which ones are for which platform.