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SpriteBatch.Begin with Matrix.CreateTranslation


I seem to be unable to get the matrix translation to work when passing it to the SpriteBatch.Begin method. I was looking at the code and do not see where that matrix is being used. I am using the latest source code from a few days ago.
Closed Feb 28, 2011 at 7:46 AM by CartBlanche
Self fixed, by the sound of it.


calbert wrote Feb 15, 2011 at 1:55 AM

Scratch that, just an ID10T error with my adjustment of the camera.

wrote Feb 28, 2011 at 7:46 AM

wrote Feb 22, 2013 at 2:56 AM

wrote May 16, 2013 at 1:38 PM