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RasterizerState.CullNone in SpriteBatch.Begin not working

description

Currently the supplied RasterizerState argument in the SpriteBatch.Begin overload has no effect.
Verify by drawing a texture with negative x xor y scaling.

comments

dellis1972 wrote Jun 17, 2012 at 4:57 PM

Can you provide a short piece of Sample code we can integrate into our unit tests please.