2

Closed

Render Targets

description

GraphicsDeivce.SetRenderTargets( RenderTarget , RenderTarget )
 
Dont exists. In XNA I can just do as I said, in Mono I need to define a RenderTargetBinding array.
Closed Jul 23, 2012 at 2:24 PM by espes
It's a `params` method. An array does not need to be passed...

comments

espes wrote Jul 23, 2012 at 5:10 PM

(So the RenderTargetBinding RenderTarget2D implicit operator has been implemented in the develop3d branch since February. I'm not sure what we're doing about these issues w.r.t backporting...)