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Closed

iOS Framebuffer error on device

description

I thought this might be a MonoCode problem, but I think it is monogame. I crash in iOSGameView when I am running on an iOS device (4.2); works great on iPad and in the emulators. Anyone know now to track this down?
        var status = GL.CheckFramebufferStatus (All.Framebuffer);
        if (status != All.FramebufferComplete)
            throw new InvalidOperationException (
                "Framebuffer was not created correctly: " + status);
Closed May 28, 2016 at 7:52 PM by TomSpilman

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