I thought this might be a MonoCode problem, but I think it is monogame. I crash in iOSGameView when I am running on an iOS device (4.2); works great on iPad and in the emulators. Anyone know now to track this down?
var status = GL.CheckFramebufferStatus (All.Framebuffer);
if (status != All.FramebufferComplete)
throw new InvalidOperationException (
"Framebuffer was not created correctly: " + status);