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Audio Compression Not Supported


Currently using WindowsGL framework.

Microsoft.Xna.Framework.Audio.AudioLoader only appears to support raw PCM SoundEffect files. Failed to load a .wav file that was processed using "Medium" quality in a "Sound Effect - XNA Framework" content processor.

There are also multiple readers/writers throughout the code base. This makes it difficult to know which data loaders are used under which platforms. Just search for "RIFF" (with quotes) and see what I mean.
Closed May 28, 2016 at 8:53 PM by TomSpilman