I have posted this issue in the discussion area, however I just discovered the issues section and feel that it would be more appropriate to add the problem here.
In XNA, I have the game world load...
Id #7694 | Release:
| Updated: Mon at 12:26 AM by KingOfArrows | Created: Mon at 12:25 AM by KingOfArrows
I cannot find a working solution for the GetData in iOS
throw new NotImplementedException();
I read this page already https://github.com/mono/MonoGam...
Id #7689 | Release:
| Updated: Nov 28 at 8:28 PM by lelezeus88 | Created: Nov 28 at 8:18 PM by davideberdin
This is immediately a problem when I open up the Monogame template solution. I've seen a few other people have this problem, but I couldn't find an answer that I could make sense of. Obviously, on ...
Id #7678 | Release:
| Updated: Nov 19 at 10:48 AM by TWhite | Created: Nov 19 at 10:44 AM by TWhite
I opened up a Visual Studio 2012 program and I tried de-bugging it. It wouldn't work and this showed up"An unhandled exception of type 'System.DllNotFoundException' occurred in MonoGame.Framework.d...
Id #7644 | Release:
| Updated: Oct 28 at 12:45 AM by BinnyJ | Created: Oct 28 at 12:45 AM by BinnyJ
I am editor on devbook.cz, which is biggest Czech website about programming (mainly C#). We have many series of tutorials here and some of them are for XNA. We have chosen XNA as main ...
Id #7640 | Release:
| Updated: Nov 1 at 9:39 AM by VodacekWorks | Created: Oct 22 at 10:30 AM by sdraco
I am having an issue where the game will be jumpy every so often. No matter what phone. I have tested it on 4 phones:
Xperia Z Ultra,
The game consists of tiles mov...
Id #7618 | Release:
| Updated: Oct 21 at 5:23 AM by mheydlauf | Created: Sep 30 at 3:16 PM by Sawybean125
My game is based on GameStateManagement like sample CatapultWar
You can reproduce the same issue with the CatapulWars sample from CartBlanche:
Id #7617 | Release:
| Updated: Sep 28 at 10:42 PM by Akenaton | Created: Sep 28 at 10:42 PM by Akenaton
I've just downloaded Monogame 3.2 (Sep 22).
I've created a new Monogame-WP8 project.
First, the reference to the MonoGame library is wrong:
Id #7607 | Release:
| Updated: Nov 12 at 9:22 AM by AlexKK | Created: Sep 22 at 3:53 PM by nZeus
The GetData<T> Method in Microsoft.Xna.Framework.Graphics.VertexBuffer ignores the offsetInBytes parameter under DirectX.
public void GetData<T> (int offsetInBytes, T data, int startIndex, int el...
Id #7605 | Release:
| Updated: Mon at 12:11 AM by KingOfArrows | Created: Sep 17 at 7:07 PM by db85
Let's draw a couple of textures and scale one of them in and out:
Id #7604 | Release:
| Updated: Sep 18 at 1:09 PM by producer | Created: Sep 17 at 4:54 PM by producer