Xbox360 GamePad is not working on OpenGL version of Monogame

Hey, I've just found out that my Xbox360 Game Pad is not working on Windows OpenGL version of monogame. It works only if i use DirectX version. Simmilar: http://gamedev.stackexchange.com/questions...

Id #7812 | Release: None | Updated: Apr 10 at 10:22 PM by Ghandhi | Created: Apr 10 at 10:22 PM by Ghandhi

MonoGame 3.0.1 add-in for MonoDevleop v4.0.12 on Ubutntu 12.04 Dependency Conflicts

Hi, As the header suggests I'm trying to install MonoGame v3.0.1 as an add for MonoDevelop v4.0.12 (and I'm running Ubuntu 12.04) I keep getting the following error when run 'MonoDevelop.MonoGame...

Id #7810 | Release: None | Updated: Apr 9 at 10:02 PM by hermetichands | Created: Apr 9 at 10:02 PM by hermetichands

Viewport outside screen boundaries behaves differently on RT & WP8

I don't know what the trivial fix to this would be other than doing it by hand, but a viewport that is partly outside the screen in WinRT (tablet) and Windows Phone gets it's bounds set to the scre...

Id #7798 | Release: None | Updated: Mar 30 at 4:54 PM by Muhweli | Created: Mar 30 at 4:54 PM by Muhweli

3.0.1 => Windows Store App => GCSettings.LatencyMode => GCLatencyMode.LowLatency => freezes

When porting my XNA game to MonoGame for running it on Windows 8.1, I noticed that after a minute or so, it was completely freezing (100% CPU), although no exceptions were thrown, and breaking the ...

Id #7796 | Release: None | Updated: Mar 28 at 9:07 PM by Ziriax | Created: Mar 28 at 9:07 PM by Ziriax

[closed] Bugfix in Texture2D.getData

[closed in git] Hi there, in the OpenGL-Implementation of Texture2D.getData: for(int y= rect.Value.Y; y < rect.Value.Y+ rect.Value.Height; y++) { for(int x=rect.Value.X; x < rect.Value.X + rec...

Id #7781 | Release: None | Updated: Mar 10 at 12:35 PM by codefreaker | Created: Mar 6 at 8:27 PM by codefreaker

iOS - Game hangs when the second Component is added

Hi. I recently started to convert my monogame products to iOS platform. Earlier I successfully published my games on Win8/Android platforms. (my games on Android : TEXT) Each platform has it's pro...

Id #7780 | Release: None | Updated: Mar 6 at 6:19 PM by Koto | Created: Mar 6 at 5:39 PM by Koto

[MonoGame 3.0.1][Windows Phone 8] Mouse API is not working

Hello experts, I'm very exciting that monogame has supported WP8 and I'm able to create project via "mono game WP8 project" template and run it correctly. However I'm hitting issues when using mou...

Id #7766 | Release: None | Updated: Mar 23 at 8:44 AM by D_BOY | Created: Feb 14 at 12:11 PM by D_BOY

[Linux, Monogame 3.0.1 for Visual Studio] Cannot set screen resolution.

I have been googling this problem all day with no luck, as well as checking here. The Initialization method below is not working. This has been commonly recommended by our peers, yet it shows no si...

Id #7755 | Release: None | Updated: Feb 9 at 3:06 PM by justinhughart | Created: Feb 9 at 3:06 PM by justinhughart

[3.2 Build #296] xinput1_3.dll not found

I tried to create a game with the latest stable build (#296), and after creating the default Windows (non-opengl) game and running it, I found that trying to exit the game with ESC throws an except...

Id #7730 | Release: None | Updated: Apr 13 at 4:37 AM by uvTwitch | Created: Jan 12 at 5:50 PM by einsteinsci

[3.2 #296] Windows OpenGL template trying to use SharpDX?

When I created a new Windows OpenGL project using MonoGame 3.2 #296 on VS2010 it didn't run because it apparently tried to use SharpDX in some way, giving me this error (translated by me since my ....

Id #7729 | Release: None | Updated: Jan 30 at 8:42 PM by AlesLulak | Created: Jan 12 at 7:02 AM by JoaoPsoft