SoundEffects not working MonoGame 3.2

I am a newbie to using MonoGame and C# in general. I am working through the tutorials in the book "XNA 4.0 by Example". However I wanted to do so using MonoGame as XNA has been depricated. I am ...

Id #7902 | Release: None | Updated: Sun at 1:31 AM by airontinastudio | Created: Sun at 1:31 AM by airontinastudio

SoundEffect Errors on Application Close - Win 8.1 XAML Project

I posted this in the community forum, but I decided to report it since it's significant. Here's the original topic for reference: http://community.monogame.net/t/soundeffect-causes-error-on-applic...

Id #7897 | Release: None | Updated: Sep 30 at 6:52 PM by Kimimaru | Created: Sep 30 at 6:49 PM by Kimimaru

Android 3.2 Resume error

I have upgraded to the latest dev build as I was having issues resuming the appon Android the issue I have now is it calls the ReloadAsset with the correct nameof my XNB but fails to load.Can anyon...

Id #7843 | Release: None | Updated: Jul 3 at 11:45 PM by danzel | Created: Jun 24 at 2:25 PM by XNATechnologies

Missing Project Subtype: MonoGame 3.2 and VS 2013

Using VS 2013 Ultimate and MonoGame 3.2 on Windows 7 Ultimate 64-bit machine. I have never installed other versions of VS or MG on this machine. Started to create my first sample game and encounter...

Id #7831 | Release: None | Updated: Aug 16 at 1:25 PM by applewu | Created: Jun 2 at 2:15 PM by moleary45

Simple application not running smoothly | Android

I am currently developing a soon finished game, but ever since the start i've had troubles with it being "jumpy" (not running smoothly), even tho ive optimzed the code, handled GC in a good way etc...

Id #7829 | Release: None | Updated: Jun 1 at 5:50 PM by headyheady | Created: Jun 1 at 5:50 PM by headyheady

How to copy a piece of texture on MonoGame Android ?

I used this code to copy a piece of texture to another texture , it did work on Windows , but on Android it didn't . How can i fix it ? Thanks. Here my code : Texture2D originalTexture = ...

Id #7825 | Release: None | Updated: May 26 at 8:02 AM by MinhNguyen1210 | Created: May 26 at 7:59 AM by MinhNguyen1210

Xbox360 GamePad is not working on OpenGL version of Monogame

Hey, I've just found out that my Xbox360 Game Pad is not working on Windows OpenGL version of monogame. It works only if i use DirectX version. Simmilar: http://gamedev.stackexchange.com/questions...

Id #7812 | Release: None | Updated: Apr 10 at 10:22 PM by Ghandhi | Created: Apr 10 at 10:22 PM by Ghandhi

MonoGame 3.0.1 add-in for MonoDevleop v4.0.12 on Ubutntu 12.04 Dependency Conflicts

Hi, As the header suggests I'm trying to install MonoGame v3.0.1 as an add for MonoDevelop v4.0.12 (and I'm running Ubuntu 12.04) I keep getting the following error when run 'MonoDevelop.MonoGame...

Id #7810 | Release: None | Updated: Apr 9 at 10:02 PM by hermetichands | Created: Apr 9 at 10:02 PM by hermetichands

Viewport outside screen boundaries behaves differently on RT & WP8

I don't know what the trivial fix to this would be other than doing it by hand, but a viewport that is partly outside the screen in WinRT (tablet) and Windows Phone gets it's bounds set to the scre...

Id #7798 | Release: None | Updated: Mar 30 at 4:54 PM by Muhweli | Created: Mar 30 at 4:54 PM by Muhweli

3.0.1 => Windows Store App => GCSettings.LatencyMode => GCLatencyMode.LowLatency => freezes

When porting my XNA game to MonoGame for running it on Windows 8.1, I noticed that after a minute or so, it was completely freezing (100% CPU), although no exceptions were thrown, and breaking the ...

Id #7796 | Release: None | Updated: Mar 28 at 9:07 PM by Ziriax | Created: Mar 28 at 9:07 PM by Ziriax